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1. tech 1 ship overhaul - in Ships and Modules [original thread]
Changes: Different? Yes. Good? In Places. Bad? In Places. Balanced? Don't make me laugh. Work Left To Do: À Need to equalise slot amounts via other balancing. À Balance frigate masses (lower most of them a LOT), balance frigate speeds. À In...
- by Jan Ors - at 2005.09.15 19:36:00
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2. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
Originally by: HippoKing no. not at all. it was decided to give amarrians the choice. i would support your statement if BOTH the amarrian t2 ships in each category was khanid, but they are obviously not. It was decided to give players the ...
- by Jan Ors - at 2005.09.11 20:55:00
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3. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
Originally by: Nafri Tech2 Ships are giving things which some races lacks before. Caldari get mainly gunnery ships with tech2 Hawk/Harpy/this one useless interceptor/Eagle all gunnery Arguing that Caldari don't have gunnery tech1 shi...
- by Jan Ors - at 2005.09.11 20:13:00
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4. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
Originally by: Nafri Originally by: Joerd Toastius Well Argued Point. same for harpy/hawk/Eagle/Ferox for caldari typhoon/Bellicose/Rupture for matari For Gallente Im not sure if thy have real hybrid ships but basicly all r...
- by Jan Ors - at 2005.09.11 08:25:00
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5. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
Originally by: Locke Ateid Hey! There's a line you know, we Minmatar have been waiting for almost a year for DPS/tracking/weight-speed balances that haven't come yet. And no cuts, we Minmatar hate it when people cut in line. I feel yo...
- by Jan Ors - at 2005.09.08 23:48:00
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6. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
Originally by: Solar Sailor Thats because they are Khanid NOT Amarr. No?! Really?! Originally by: Solar Sailor Same as the Thukker stuff not being Matari. If your strategies/fittings don't work then think out side the box. ...
- by Jan Ors - at 2005.09.08 23:16:00
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7. Why aren't my Amarrian tech2 ships Amarrian? - in Ships and Modules [original thread]
I like Amarr ships. After playing through all the races ships, I've decided I like them a lot. À I like how they use lots of turrets, and have no ammo hassles, À I like how they have loads of armour and, in general, have ships in each class tha...
- by Jan Ors - at 2005.09.08 22:45:00
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8. MK2 Ship stats as taken from data currently on Test - in Ships and Modules [original thread]
Good changes on the whole, but still no slot balance? Drone balance? Frigate mass fixing? It's a step in the right direction, but other things need fixing too. * Points to the problems with current ships highlighted by her earlier topic on the ...
- by Jan Ors - at 2005.09.01 16:45:00
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9. Problem with Utility Drones.... - in Ships and Modules [original thread]
A point well argued and put forward, Calian. I agree completely - it's something that needs looking at. All ships would need (and arguably do anyway) some kind of drone space, exactlly and especially due to the points you've brought up. It leads t...
- by Jan Ors - at 2005.08.20 23:55:00
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10. Heavy Assault Battlecruisers - in Ships and Modules [original thread]
Originally by: HippoKing if we put BS guns on t2 BCs, they would just become slightly faster t2 BSs with a few less slots As opposed to being slightly slower cruisers with a couple more slots. ________ My chosen sig won't fit. Fah.
- by Jan Ors - at 2005.08.20 17:26:00
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11. Heavy Assault Battlecruisers - in Ships and Modules [original thread]
Battlecruisers are currently too similar to cruisers for this to have any real point, although I'll admit that the idea that battlecruisers should become the Super Heavy Assaults instead of Battleships does have merit. It's just that there would...
- by Jan Ors - at 2005.08.20 13:36:00
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12. The Cerberus and it's bonuses - in Ships and Modules [original thread]
For the damage bonus, why not instead have +5% damage to all missiles, but this extra damage would always be kinetic? Thus keeping the racial damage theme. ________ My chosen sig won't fit. Fah.
- by Jan Ors - at 2005.08.17 13:42:00
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13. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
Originally by: Kardinaal Also, I think CCP plans more on changing what some cruisers can do than really do an overhaul / ballance. I think this is going to be more of a tweak of the bonusses of the less used ships. I fear this as well ...
- by Jan Ors - at 2005.08.14 13:18:00
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14. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
Originally by: Komoku One thing to note here is that both the Thorax and the Rifter is in spite of their slot deficency still considered to be the best in their respective classes (tech 1 cruisers and tech 1 frigates). So slots are not eve...
- by Jan Ors - at 2005.08.13 14:56:00
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15. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
Originally by: Kardinaal I don't think all cruisers should get the same ammount of slots. This is not necessary at all imho. Remember also that different cruisers cost different ammounts of money, more or less skill,... This should be tran...
- by Jan Ors - at 2005.08.13 13:12:00
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16. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
Suppose I should have really given a link - yes it is official, and here it is . ________ My chosen sig won't fit. Fah.
- by Jan Ors - at 2005.08.12 23:23:00
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17. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
À Lack of Cruiser Drone Space. A lot of cruiser and battlecruisers have no or pitiful drone bays, which have little or no correspondence with the drone bays of, say, battleships (non-drone races have plentiful drone space in their battleships, w...
- by Jan Ors - at 2005.08.12 20:50:00
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18. The MK2 Project, Discussion Topic - in Ships and Modules [original thread]
Originally by: In Testing The MK2 Project - Small ship improvements Improve the Tech 1 Frigates, Destroyers, Cruisers and Battlecruisers. Minor changes in most cases, but some underutilized (or not used) ships will get new roles, perhaps ...
- by Jan Ors - at 2005.08.12 20:49:00
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19. Time for some Retribution love? - in Ships and Modules [original thread]
Edited by: Jan Ors on 28/06/2005 02:26:26 Originally by: Meridus Well, my Zealot goes faster then all of them (cept minmatard) with AB/MWD. After the cruiser agility/speed patch, i'll probably beat a Wolf. If thats not wrong i don't k...
- by Jan Ors - at 2005.06.28 02:25:00
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20. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Are these ammo changes going to make more players fight in long range combat, or would it put them off? If it puts them off, would it be an idea to give the long range ammos for all types more damage, but have less tracking? Something like this, p...
- by Jan Ors - at 2005.03.06 18:27:00
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